Standalone Game
Scale I
Start at the bottom. Grow your own product, move it on the streets and build a crew, all while law enforcement closes in.
- Singleplayer
- Multiplayer
- Open world
- PC




a game developer making multiplayer games with real depth




































01 — Who
i'm a game developer with a passion for multiplayer games and the technology behind them. i design gameplay systems, build the servers that keep them running, and handle everything in between, from the first prototype to updates that ship without interrupting play. what drives me are games with real depth: living economies, persistent worlds and communities that grow around them.
02 — What
I build my games end to end, from the first prototype to release. Every system is designed and written in house.
My worlds are persistent and shared. Server side simulation, realtime networking and infrastructure I run myself.
Economies, balancing and progression built for depth, so my games stay interesting long after the first session.
I release my games myself. Store pages, trailers, community and playtests, all handled under my own label.
A release is the start, not the end. Updates and backups without kicking players out, changelogs and monitoring included.
03 — Work
Standalone Game
Start at the bottom. Grow your own product, move it on the streets and build a crew, all while law enforcement closes in.



Browser Game
A persistent economy simulation played on the real world map. Open businesses on actual streets, trade on a fully player-driven market and keep compounding wealth while you are offline.



04 — Play
No active playtest
There is no playtest running right now. Join the waitlist and you will hear from me whenever one of my games opens its next round of testing.