Kayo, game developer

a game developer making multiplayer games with real depth

In developmentScale I

01 — Who

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Building withC#TypeScriptNode.jsWebSocketsThree.jsMapLibreLinux

02 — What

01

Game Development

End to end

I build my games end to end, from the first prototype to release. Every system is designed and written in house.

02

Multiplayer & Servers

Self-hosted

My worlds are persistent and shared. Server side simulation, realtime networking and infrastructure I run myself.

03

Game Design

Systems

Economies, balancing and progression built for depth, so my games stay interesting long after the first session.

04

Publishing

Indie

I release my games myself. Store pages, trailers, community and playtests, all handled under my own label.

05

Live Operations

Zero downtime

A release is the start, not the end. Updates and backups without kicking players out, changelogs and monitoring included.

03 — Work

01

Standalone Game

Scale I

Start at the bottom. Grow your own product, move it on the streets and build a crew, all while law enforcement closes in.

  • Singleplayer
  • Multiplayer
  • Open world
  • PC
Coming 2027
Scale I detail 1
Scale I detail 2
Scale I overview
02

Browser Game

Compound

A persistent economy simulation played on the real world map. Open businesses on actual streets, trade on a fully player-driven market and keep compounding wealth while you are offline.

  • Multiplayer
  • Persistent world
  • Browser
Coming 2027
Compound detail 1
Compound detail 2
Compound overview

04 — Play

No active playtest

There is no playtest running right now. Join the waitlist and you will hear from me whenever one of my games opens its next round of testing.